Middle-School-Aged Developers from Oklahoma Create Virtual Reality Game

Virtual reality game
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Oklahoma is home to a talented young team of game developers. These teens and tweens have created an augmented reality game you can play with your mobile phone.

The team consists of 10 youngsters, aged between 11 and 14, from Moore and Norman. They designed the game, wrote the code, and rendered the 3D models. All of this was done in the span of one year. They were able to develop this game with resources from Lovework Leadership, which is a non-profit dedicated to letting children uncover their potential and hone their skills. There, Trifecta Communications mentors gave them the knowledge and skills they needed to mold the game.

The Setup of the Game

The game revolves around the concept of virtual reality. It functions much like the game Pokemon Go from 2016, where the player looks through their phone to find Pokemon sprites in the real world. In Wrist World, the titular alternate world finds itself besieged by menacing forces. However, a human is prophesied to save the realm from the looming threat.

You play the game using your cell phone and four wristbands that facilitate the gameplay and graphics. You wander the real world but can only see the alternate one through your cell phone screen. You can interact with characters, solve puzzles, and more. Each of the four bands comprises a gauntlet the player must endure. The player must best all of these challenges to beat the game.

Hardships the Team Faces

The teen team has created a prototype of the game, but they still need money for things like production, marketing, and shipping. For this purpose, they have made a Kickstarter ($22,000 goal) and have turned to several organizations, including the New York Toy Fair. Interestingly, the Toy Fair initially forbade them from entering since they were under 18. The fair decided to roll back on their policies, though, because the likes of Hasbro saw potential in their pitch.

Emma Wheelbarger, 14, said that this bump on their road was far from the only one. She said they were often met with skepticism about their story. Namely, many thought the real people behind the game were not children at all, and that the kids’ angle was nothing but a gimmick to help push their product.

Nevertheless, their brainchild garnered a lot of attention from various companies. Businesses, both large and small, have expressed positive sentiments for the project. Emma has stated that giants such as Apple, Amazon, and Sega have also shown interest in the demo version of their game.

The Wrist World Kickstarter page currently stands at over $23,000, so people are definitely keeping their eye on this promising development team. The group plans to distribute the game, wristbands included, by September.

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